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AGDC Day 2

Day two at AGDC started with a session on Premium Flash Games. The talked focused on developing high quality flash games for profit. They also pushed the idea of selling in game items instead of subscriptions. Good gameplay, open ended story social networking all make for good flash games. Another talk I attended was on …

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AGDC Day 1

Day 1 at the Austin Game Developer Conference (AGDC). The exhibit floor isn’t open yet, but there were some interesting lectures. Many of the talked focused on iPhone development and indie games. Tiger style studios presented a case study on their iPhone game Spider. The developers came from AAA companies and after being laid off …

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