Narrative Design
Stories have been an integral part of human history, helping us make sense of the world around us. Our brains are wired to seek context and meaning in everything. From the simplest games to complex narratives like novels or films, we crave stories that give us a sense of purpose and direction. Even without explicit backstories or premises, simple games can evoke powerful emotions and motivations within us. For instance, when you look at the title "Sprouts" , your mind might fill in the gaps: perhaps these vines are growing, or maybe they're sprouting new life. Similarly, "Space Invaders" becomes a battle to defend against an alien invasion. We inherently bring our own context and meaning to these games, crafting narratives that enhance our experience.
As game designers, understanding what drives players' behavior is crucial when designing engaging experiences. To achieve this, we must ask the fundamental question: "Why is the player playing?" Is it simply to win, or are there deeper motivations at play? By examining how narratives can be used to create emotional investment and engagement in games, we'll uncover the secrets behind what drives players' motivation and satisfaction.
Narrative design plays a vital role in this process, shaping the "why" behind the events, goals, and actions of characters within a game. It helps create engaging stories that provide context and meaning to gameplay. While many games feature simple narratives, a well-crafted narrative design, regardless of complexity, can enhance the player's understanding of characters and their motivations, heightening the emotional stakes involved.
Default Mode Network (DMN), which is involved in processing stories over time, connecting narrative elements to personal experiences, and generating mental simulations of events. By creating coherent, evolving storylines and incorporating surprise elements, game designers can activate the DMN, enhancing immersion, emotional connections, and memory retention, key factors in sustaining long-term player engagement.
Storytelling
Storytelling is a fundamental aspect of human experience, serving as a means to communicate ideas, emotions, and experiences. In the context of games, storytelling enhances player engagement and provides a framework for gameplay mechanics, making every action feel significant. There are 4 key components to storytelling which include: premise, characters, setting, plot, and story.
Vid 1. Storytelling in Video GamesStorytelling in games
- Provide context for game rules and procedures
- Help explain how to achieve goals through gameplay mechanics
- Introduce characters that drive the storyline
While these elements engage players, they also lay the groundwork for more advanced storytelling techniques like character development, player agency, and branching narratives.
Premise
The premise is the core idea that outlines the basic concept of a narrative. It serves as the foundation upon which the rest of the story is built. A well-crafted premise introduces the main conflict and sets the stage for the characters and events that will unfold.
In a general sense, a premise can be expressed in a single sentence or phrase that captures the essence of the story. For example, in literature or film, a premise might be: "A young woman discovers she has magical powers and must save her world from impending doom."
In games, the premise functions similarly. It provides players with a clear understanding of the game's objective and context. For instance, in the arcade classic "Donkey Kong" , the premise establishes the goal and hints at the challenges to come.
"Man must rescue girlfriend after being kidnapped by giant monkey."
Some games' names can even serve as their premise. The card game "WAR" implies a battle between two empires, while the aforementioned "Space Invaders" is about defending Earth from alien invaders. A well-crafted premise gives players a sense of what to expect from the game.
Characters
Characters are the heart of any story, serving as the vehicles through which the narrative unfolds. They allow audiences, whether in books, movies, or games, to form emotional connections and invest in the story's outcome. Characters can embody various traits and complexities, ranging from heroes to villains to supporting figures.
In games, characters not only drive the narrative but also shape the player's experience. For instance, in "Donkey Kong", we have:
- Jumpman (Mario): Protagonist; the character controlled by the player, the hero of the story.
- Donkey Kong: Antagonist; the foe or obstacle that creates conflict for the protagonist.
- Pauline: Catalyst; the character whose kidnapping serves as the inciting incident, setting the story's conflict in motion.
Players become invested in these characters' journeys, making the gameplay experience more immersive.
In simpler games without predefined characters, such as Go Fish, the players themselves can take on character roles within the magic circle of play. Each player assumes a persona, whether that's the shrewd strategist, the playful joker, or the serious competitor, allowing for varied interactions and personal narratives to emerge even in the absence of detailed character development. This dynamic encourages players to project their identities onto the game, enhancing emotional connections and creating a more engaging gameplay experience.
Setting
The setting provides the backdrop for the narrative, encompassing the time and place where the story unfolds. It plays a crucial role in establishing the tone and atmosphere of the narrative. A well-defined setting can evoke emotions and immerse audiences in the story.
For example, in a novel, the setting might be a dystopian future where society has collapsed, creating a sense of urgency and tension. In games, the setting similarly influences player experience.
Donkey Kong take places at a construction site.
The setting in "Donkey Kong" gives a bit of context to why Jumpman would be potentially jumping over barrels and crates; because barrels and crates would be likely items to at a construction site.
Plot
The plot outlines the sequence of events that occur in a narrative, detailing the main actions, conflicts, and resolutions. It expands upon the premise and connects the characters and setting to create a coherent story arc.
In general storytelling, a plot outlining the main events and goals of the story. For example, in a movie, the plot might involve a hero overcoming numerous obstacles to achieve their goal. In games, the plot serves a similar function, such as inDonkey Kong's case, the plot let's the player know their goal (e.g. rescue the girlfriend) and what obstacles they'll face to achieve it.
"Jumpman must navigate a construction site filled with increasingly difficult levels, each presenting unique challenges like falling barrels and fireballs. As he ascends, he faces various obstacles that test his skills and timing, all in a desperate attempt to save his girlfriend, Pauline, from the clutches of the giant monkey, Donkey Kong."
Furthermore a plot may involve various twists, turns, and conflicts that keep audiences engaged. In games these plot devices can be built into the narrative or emerge from the players interaction with the game system.
Story
A story is defined as a narrative that describes a sequence of events, which can be either true or fictitious. It is designed to engage, entertain, or instruct the audience through its plot and characters. The primary purpose of a story is to convey experiences or ideas in a way that resonates emotionally with the audience. This emotional connection is crucial for making the story memorable and impactful.
While a premise provides the foundational idea that sets the stage, characters offer something to empathize with, bringing emotional depth to the narrative. The setting gives context, helping players understand how the characters and premise fit together within the narrative world. The plot outlines the main events and challenges that the characters must navigate, while the story weaves these elements together, providing the details that create an emotional experience.
In games, a well-crafted story connects gameplay mechanics to the narrative, fostering emotional investment. In Donkey Kong, the story of Jumpman's quest to rescue Pauline not only adds depth to the gameplay but also motivates players to overcome challenges.
Jumpman (Mario) unintentionally offends a giant monkey named Donkey Kong, who kidnaps Jumpman's girlfriend, Pauline. Throughout the game, Jumpman must overcome various obstacles and enemies in a dangerous construction site, including navigating platforms and avoiding hazards, all while racing against time to rescue her from Donkey Kong's clutches.
Narrative Design
While storytelling is fundamental to narrative, narrative design builds upon these foundational elements by crafting a story that enhances the gameplay experience. It goes beyond simply presenting a plot; it answers critical questions about character motivations, the significance of actions, and the context of events. By expanding on core story elements like plot, characters, and setting, effective narrative design transforms gameplay from a series of mechanical tasks into an emotionally resonant journey, allowing players to connect with the narrative on a deeper level.
Key Elements
Narrative design typically consists of 4 to 8 elements. In this text, we focus on the seven most common elements:
- Plot: The foundation that holds the story together, outlining the sequence of events.
- Theme: The central ideas or obstacles that the narrative explores. According to George Fan, creator of Plants vs. Zombies, themes should blend familiarity with novelty.
- Setting: The time, place, and environment in which the story unfolds, establishing the context for the characters and events.
- Characters: The fictional persona that drive the story, allowing players to empathize with their struggles and motivations.
- Point of View: The perspective from which the story is told, influencing how players experience the narrative.
- Conflict: The central issue or problem the characters face, which shapes the narrative arc as they confront and resolve it.
- Style or Tone: The language, diction, and overall mood of the narrative, which can range from serious to humorous, affecting how players perceive the story.
Narrative Techniques
To enhance narrative design, several techniques can be employed:
-
Player Agency and Choice: Allowing players to make decisions that affect the story's outcome fosters a sense of ownership and investment in the narrative. This concept will be explored further in the context of character development.
-
Non-Linear Storytelling: Providing players with multiple paths or outcomes can lead to varied experiences and replayability, deepening engagement with the narrative.
-
Environmental Storytelling: Using the game's environment to convey narrative elements, such as clues or lore, without relying solely on dialogue or cutscenes enriches the storytelling experience.
Narrative Arc
Every story possesses a beginning, middle, and end, known as a narrative arc or story arc. This structure builds narrative tension over time. The classic narrative arc consists of:
- Introduction / Exposition: Introduces the characters and setting, establishing the norms of the story world.
- Conflict: The point at which a conflict arises, compelling the protagonist to resolve it throughout the story.
- Rising Action: The events that unfold as the character strives to address the conflict, leading up to the climax.
- Climax: The turning point where the character confronts the conflict head-on.
- Falling Action: The beginning of the resolution, where the consequences of the climax begin to unfold.
- Resolution: The conclusion of the story, which may reveal new narrative possibilities.
Three-Act Structure
Modern scripts and screenplays commonly adhere to the three-act structure:
Three-Act Structure
Modern scripts and screenplays commonly adhere to the three-act structure:
-
Act I: This act is the introduction to the characters and setting, culminating in the establishment of the central conflict.
-
Act II: In this act, the conflict intensifies as the protagonist navigates challenges and obstacles. The rising action unfolds, presenting a series of events that develop the story and build tension, ultimately leading to the climax.
-
Act III: This final act comprises the falling action and resolution. Following the climax, where the character confronts the conflict, the narrative begins to resolve, showing the consequences of the climax and concluding the story, often revealing new possibilities or insights.
Narrative Design in Video Games
While the three-act structure can be applied to video game narratives, the gameplay setting often diverges from traditional storytelling formats. However, the narrative arc can still be identified within this interactive medium, showcasing how video games leverage storytelling in unique ways.
-
Introduction / Exposition: In games, this stage often involves interactive tutorials, where players explore the world and its characters. This engagement allows players to learn through direct interaction rather than passive cutscenes.
-
Conflict: Conflicts can arise from various player choices, leading to diverse challenges that shape the player's experience. This dynamic nature allows for multiple interpretations of the narrative based on player actions.
-
Rising Action: The rising action may consist of various quests, side missions, or character interactions that build toward a personalized climax. Here, players can engage in non-linear storytelling, where the order of events can change based on their choices, providing a more tailored experience.
-
Climax: Rather than a singular turning point, the climax can vary widely; players may face different challenges based on their decisions, creating unique narrative experiences.
-
Falling Action and Resolution: These elements can yield multiple endings, encouraging replayability and deeper emotional investment. Non-linear storytelling enhances this aspect by allowing players to explore alternative outcomes based on their choices throughout the game.
Ultimately, while video games may not adhere strictly to traditional narrative structures, the narrative arc remains a vital component of gameplay, enabling rich, interactive storytelling that deepens player engagement.
Game Narrative Designer
In the game development process, the narrative designer plays a pivotal role in shaping these stories. They collaborate with other team members, such as writers, artists, and game designers, to ensure that the narrative is seamlessly integrated into the gameplay. By crafting engaging storylines and developing character arcs, narrative designers help create immersive experiences that keep players invested. Their work not only enhances the emotional impact of the game but also ensures that the narrative aligns with the mechanics and overall vision of the project.
Vid 2. How to Become a Narrative Designer