Great games start with insight, not just imagination. Design thinking helps designers see through players’ eyes, turning curiosity and empathy into playable experiences.
Struggling to name Git commits during long coding sessions? I have developed a simple, consistent naming scheme with examples to keep your project history clear, professional, and easy to understand.
This tutorial shows how to open a new Unity project, giving you a fresh workspace with the default folder structure ready for development. It’s the first step toward building your game in Unity.
The PLAYER Framework puts the player at the center, showing how interaction, atmosphere, and engagement work together and encouraging designers to ensure every element meaningfully shapes the player experience.
When starting out in game development or software development in general, most beginner tutorials and classes jump straight into programming. Writing code is important, of course, but before diving in,…
In this tutorial, you’ll learn how to use Git and pull requests to propose changes, receive feedback, and ensure code quality before merging, keeping your project organized and collaborative.
Creating a new C# script in Unity fairly simply, just choose the type of class you want, MonoBehaviour or ScriptableObject, from the creation menu and give it a name. The…
Every programming language has its own widely accepted coding standards, which define best practices for syntax, formatting, and general code organization. These language-specific standards provide a solid foundation, but each…
One of the most common frustrations in GitHub Desktop is when a repo suddenly falls out of sync. Luckily, there’s a quick way to get everything back on track.
Great games start with great ideas, but where do those ideas come from, and how do you know which ones are worth pursuing? In this post, we explore the creative processes, methods, and mindset that help designers turn sparks of inspiration into playable, engaging experiences.