Technology is more than just a tool, it sets the stage for every mechanic, challenge, and interaction in a game. Learn how constraints, hardware, and software choices can spark innovation and shape the player’s experience.
Great games start with insight, not just imagination. Design thinking helps designers see through players’ eyes, turning curiosity and empathy into playable experiences.
Struggling to name Git commits during long coding sessions? I have developed a simple, consistent naming scheme with examples to keep your project history clear, professional, and easy to understand.
This tutorial shows how to open a new Unity project, giving you a fresh workspace with the default folder structure ready for development. It’s the first step toward building your game in Unity.
The PLAYER Framework puts the player at the center, showing how interaction, atmosphere, and engagement work together and encouraging designers to ensure every element meaningfully shapes the player experience.
When starting out in game development or software development in general, most beginner tutorials and classes jump straight into programming. Writing code is important, of course, but before diving in,…
In this tutorial, you’ll learn how to use Git and pull requests to propose changes, receive feedback, and ensure code quality before merging, keeping your project organized and collaborative.
Creating a new C# script in Unity fairly simply, just choose the type of class you want, MonoBehaviour or ScriptableObject, from the creation menu and give it a name. The…
Every programming language has its own widely accepted coding standards, which define best practices for syntax, formatting, and general code organization. These language-specific standards provide a solid foundation, but each…
Players don’t just enter a game, they enter a reality we design for them. Discover how game atmosphere turns basic mechanics into powerful moments.
