Okay so day two stared with a speaking session on “Stylized Rendering in Games” this talk discussed why some game developers stray away from photo realistic style and do something…
3D & Animation
12 Articles
12
3D and Animation articles that focus on tools, techniques, and best practices for rendering and printing.
Day One of Siggraph began at noon when I headed over to the Convention center to pick up my registration badge. The convention center is huge, and despite the fact…
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