At the 69th Annual Four State Regional Teaching Conference, this past Thursday, I presented a discussion, entitled “Using Games, Social Media, and Mobile Devices in the Classroom”. Although, the thought…
Cars 2 is like hoping to watch the Andy Griffith show but having to sit through an episode of Gomer Pyle instead.
This past week I attended the National Institute for Staff and Organizational Development (NISOD), in Austin Texas. I was attending because I was one of 1200 staff and faculty members…
Recently in one of my graduate courses I had to read the book “Up From Slavery” by Booker T. Washington. Although, I had read about Booker T. Washington in the past, this book really opened my eyes as to some of the reasons American’s have a certain view on education and professional trades.
As the world becomes more connected than ever, digital designers are faced with the task of designing content that can communicate their message to individuals around the world. Because cultures around the world interpret verbal expressions, images and colors differently, designing for a global audience can be very trying for a designer. In this session we will examined some of the different cultural design trends, problems and solutions in digital design, taking a close look at both web and video game design.
In efforts to help my intro students get a better understanding of what skills and knowledge Designers in any creative filed need to know, I have started a sort of case study. My goal is to have various designers from various design fields, and get their input as to what design students need to know.
I am looking at designers from any design industry including: graphic design, web design, film special effects, animation, game design, digital media, digital art, car design, fashion design, architectural design and so forth and so forth.
Today was a great triumph for Adobe, since Apple has relaxing restrictions on development tools to create iOS apps. What does this mean, well for starters it means that the…
Day four of Siggraph began at the exhibitor’s hall. I I got the chance to look into some motion capturing devices, there are a lot to choose from and I…
Day 3 started early, we arrived at the convention around 8:00 am to get in line for the exhibit hall, which opened at 9:30 am. Although we were very close…
Okay so day two stared with a speaking session on “Stylized Rendering in Games” this talk discussed why some game developers stray away from photo realistic style and do something…