Great games start with insight, not just imagination. Design thinking helps designers see through players’ eyes, turning curiosity and empathy into playable experiences.
Design Approaches
Great games start with great ideas, but where do those ideas come from, and how do you know which ones are worth pursuing? In this post, we explore the creative processes, methods, and mindset that help designers turn sparks of inspiration into playable, engaging experiences.
Playcentric design puts the act of play at the heart of creating a game, treating prototypes as tools to explore and test ideas. It’s an approach that asks designers, what does the game actually feel like.
The term game design can be confusing, as it can mean a lot of different things. In this post, we break it down and reveal what exactly is game design.
Waiting for a great game idea to strike? Don’t just wait, take action! Explore the tools, techniques, and strategies that turn inspiration into playable adventures.
Playtesting isn’t just about watching players play; it’s about uncovering the hidden truths of your game. From asking the right questions to avoiding ‘evil data,’ playtesting turns raw feedback into the insights that shape great design.
Physical prototypes are the fastest way to bring a game idea to life, letting designers test mechanics, gameplay, and player engagement before committing to full production. Even simple paper prototypes can reveal critical insights, guiding your game toward fun, balance, and playability.
Even the most creative game ideas can stall without proper planning. Discover how project management keeps teams on track, turns concepts into playable games, and builds skills highly valued in the industry.
Game design isn’t just about wild ideas, it’s about figuring out which concepts actually hold up. The creative process helps to guide designers as they observe, critique, and refine their ideas along the way.
We usually think of the scientific method as something for labs and experiments—but it also shapes how players learn games and how designers refine them. By testing ideas like hypotheses, both sides turn uncertainty into discovery and play