Technology is more than just a tool, it sets the stage for every mechanic, challenge, and interaction in a game. Learn how constraints, hardware, and software choices can spark innovation and shape the player’s experience.
Game Design
Great games start with insight, not just imagination. Design thinking helps designers see through players’ eyes, turning curiosity and empathy into playable experiences.
The PLAYER Framework puts the player at the center, showing how interaction, atmosphere, and engagement work together and encouraging designers to ensure every element meaningfully shapes the player experience.
Players don’t just enter a game, they enter a reality we design for them. Discover how game atmosphere turns basic mechanics into powerful moments.
Great games start with great ideas, but where do those ideas come from, and how do you know which ones are worth pursuing? In this post, we explore the creative processes, methods, and mindset that help designers turn sparks of inspiration into playable, engaging experiences.
Playcentric design puts the act of play at the heart of creating a game, treating prototypes as tools to explore and test ideas. It’s an approach that asks designers, what does the game actually feel like.
The term game design can be confusing, as it can mean a lot of different things. In this post, we break it down and reveal what exactly is game design.
UX design in games makes gameplay intuitive and immersive, guiding players through goals and decisions with seamless interactions. It transforms complex systems into engaging, emotionally resonant experiences.
Loops in games are repeating cycles of player actions, system responses, and feedback that bring gameplay to life. By structuring core mechanics into continuous sequences, loops create dynamic, immersive experiences where player choices have real impact.
Games are systems: networks of interconnected components that work together to create cohesive and engaging gameplay.
