Rapid prototyping pushes the development team to create a working sample in order to get their idea out there and get everybody on board with the project.
Game Design
The process of making games is not as simple as one might think. It takes more than just a good idea. Games are made up of many elements that must…
Before we dive into the intricacies of making a game, we need to be able to define what is a game. At the same time, we need to question how…
Today I am proud to announce the first annual Graphics, Gadgets and Games (G3) Expo, which will be held Saturday, March 29th.
Day four of Siggraph began at the exhibitor’s hall. I I got the chance to look into some motion capturing devices, there are a lot to choose from and I…
Day 3 started early, we arrived at the convention around 8:00 am to get in line for the exhibit hall, which opened at 9:30 am. Although we were very close…
Okay so day two stared with a speaking session on “Stylized Rendering in Games” this talk discussed why some game developers stray away from photo realistic style and do something…
Day One of Siggraph began at noon when I headed over to the Convention center to pick up my registration badge. The convention center is huge, and despite the fact…
Day 4 of AGDC is career day. Today’s sessions are all sponsored by the Game Career Guide magazine and focus on getting into the industry.
The keynote speaker for the day was from Play Fish a company that makes Facebook games. They talked about how they made a free to play game in Facebook, where you create a character, and your own space and the invite your friends into the game to visit your space.
Day three at AGDC started with the keynote speakers, who presented on the Blizzard work flow. The session focused on the team breakdown for the WOW franchise. They broke down…