Rapid prototyping pushes the development team to create a working sample in order to get their idea out there and get everybody on board with the project.
There are a variety of different types of documentation that the game development team will prepare and revise over the course of the project. One of the most pivotal documents and the first to be created is the concept document.
Game Documentation Good game documentation is essential for ensuring that everyone working on the game production is on the same page and working towards the same goals. These documents serve…
Game Production Game production refers to the actual process of making a game. This process is highly collaborative and uses a Player-centric Design approach. Player-Centric Design Much like how a…
In this tutorial, we take a look at the basics of 3ds Max 2020 interface as well as how to set up a project, navigate the interface and create basic…
The process of making games is not as simple as one might think. It takes more than just a good idea. Games are made up of many elements that must…
A retrospect of when, why and how I started playing video games. I started playing video games back in 1983 or 1984; all remember is that I was 3 and that I had a commodore 64.
Before we dive into the intricacies of making a game, we need to be able to define what is a game. At the same time, we need to question how…
In this tutorial, I share how to set up a simple character #animation in #3dsMax for export as #FBX to use in the Unity Game Engine. You will learn to:…
In this tutorial, I’m going to show you how to link objects in 3ds Max. Linking objects is an easy way to create character animations for simple characters who do…