Concept Document
🎮 GDC: Park Clean-Up Game
Project Concept​
Game Title: Park Cleanup
Genre: Casual Puzzle/Exploration
Core Objective: Collect trash bags and dispose of them in bins to clean the park.
Theme/Goal: Environmental awareness, park restoration, relaxation
Main Gameplay Focus: Exploration, puzzle-solving, goal completion
1. Player Control​
In this game, you control a park volunteer working to restore the park's beauty by cleaning up litter.
- Controller Type: Keyboard (WASD for movement, mouse for camera control)
- Perspective: Third-person
- Basic Actions: Walk, pick up trash bags, interact with bins and gates, explore park areas
- Special Interactions: Sort recyclables for extra points, interact with objects like benches and fountains for immersive environment
2. Game Mechanics​
The game mechanics guide the player's actions and challenges as they work to clean the park.
- Core Mechanics: Collecting trash, navigating different park sections, sorting recyclables
- Resources: Collected trash bags, bonus points from recyclables
- Rules:
- Resource Usage: Trash bags must be collected and placed in designated bins to clear sections.
- Action Limitations: Players can only move a limited number of trash bags at once.
- Penalties for Failure: No penalties for failure, but incomplete sections prevent progression to new areas.
- Conflict:
- Hidden trash or harder-to-reach trash bags
- Boundaries: Physical boundaries of the park sections; gates lock until all trash is cleaned in that section
- Outcomes:
- Winning Conditions: Complete all park sections, fully restoring the park
- Failure Conditions: Unable to clean a section completely (progress blocked until completion)
- Rewards: Extra points for sorting recyclables, perfect cleanup completion
3. Game Loop​
The game loop describes the player's journey of cleaning up the park through a series of actions, decisions, and feedback.
- Initial Action: Start in the park's first section
- Player Decision: Explore the area, collect trash bags, and place them in the bins
- ****: Progress towards the next section as trash bags are collected and deposited
- Feedback: Visual progress indicator (trash collected, area cleaned), ambient sounds, positive reinforcement for actions
- Repetition: Continue collecting and depositing trash until the entire park is cleaned
4. Sound & Effects​
The audio and visual effects enhance the immersive experience of restoring the park.
- Action Sound Effects:
- Picking up trash bags, placing them in bins
- Environmental Sounds:
- Ambient park sounds
- Music played from radio in the park
- Visual Effects:
- Lighting and shadows reflecting the progress of cleaning
- Optional Effects:
- Particle effects when trash is disposed of in the bin (e.g., sparkles around bin)
5. User Interface​
The UI will provide players with essential information to help track their progress in cleaning the park.
- Main UI Elements:
- Collected trash count, remaining trash bags
- Start Screen:
- Game title with relaxing park ambiance and button options for Play and Quit
- End Screen:
- Summary of total trash collected
- Option to restart or quit
6. Other Features​
The game includes features designed to enhance replayability and immersion.
- Key Features:
- Relaxing Gameplay: Players can take their time exploring and completing each section at their own pace
- Replayability: Bonus challenges like sorting recyclables and completing sections without missing any trash
- Accessibility Features: Adjustable text size, colorblind-friendly options, and simplified controls for ease of play