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Akram Taghavi-Burris

Associate Professor of Computer Simulation & Gaming

Professor Akram Taghavi-Burris an award-winning designer, writer, and educator, with over a decade of experience teaching game development and design, computer graphics, animation, and programing in higher education.

4 Min Read
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Git commits are the backbone of version control, allowing you to track progress, collaborate smoothly, and safeguard your work. This tutorial we’ll explore why frequent commits matter, walk through the steps to make them, and cover how to refine your commit history with techniques like squashing.

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3 Min Read
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A well-named class can save developers hours of guesswork, making your codebase easier to read, maintain, and extend. These naming conventions apply to any C# project, but are especially useful in Unity, where a variety of class types, Managers, Controllers, Factories, and more, make clear, descriptive names essential.

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10 Min Read
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Physical prototypes are the fastest way to bring a game idea to life, letting designers test mechanics, gameplay, and player engagement before committing to full production. Even simple paper prototypes can reveal critical insights, guiding your game toward fun, balance, and playability.

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