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Akram Taghavi-Burris

Associate Professor of Computer Simulation & Gaming

Professor Akram Taghavi-Burris an award-winning designer, writer, and educator, with over a decade of experience teaching game development and design, computer graphics, animation, and programing in higher education.

3 Min Read
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A well-named class can save developers hours of guesswork, making your codebase easier to read, maintain, and extend. These naming conventions apply to any C# project, but are especially useful in Unity, where a variety of class types, Managers, Controllers, Factories, and more, make clear, descriptive names essential.

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