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Akram Taghavi-Burris

Associate Professor of Computer Simulation & Gaming

Professor Akram Taghavi-Burris an award-winning designer, writer, and educator, with over a decade of experience teaching game development and design, computer graphics, animation, and programing in higher education.

3 Min Read
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A well-named class can save developers hours of guesswork, making your codebase easier to read, maintain, and extend. These naming conventions apply to any C# project, but are especially useful in Unity, where a variety of class types, Managers, Controllers, Factories, and more, make clear, descriptive names essential.

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10 Min Read
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Physical prototypes are the fastest way to bring a game idea to life, letting designers test mechanics, gameplay, and player engagement before committing to full production. Even simple paper prototypes can reveal critical insights, guiding your game toward fun, balance, and playability.

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