Even the most creative game ideas can stall without proper planning. Discover how project management keeps teams on track, turns concepts into playable games, and builds skills highly valued in the industry.
Game Design & Development
Game Design and Development articles focusing on the tools, techniques, and best practices for creating good game mechanics and gameplay.
Game design isn’t just about wild ideas, it’s about figuring out which concepts actually hold up. The creative process helps to guide designers as they observe, critique, and refine their ideas along the way.
We usually think of the scientific method as something for labs and experiments—but it also shapes how players learn games and how designers refine them. By testing ideas like hypotheses, both sides turn uncertainty into discovery and play
The Layered Approach offers a fascinating way to peel back the complexity of games, revealing how mechanics, aesthetics, technology, and narrative interact.
Over the years, I’ve experimented with different game engines, and while each has its strengths and weaknesses, here’s why I primarily teach game development with Unity.
Whether you’re working on a solo project or collaborating with a team, having a solid project structure is more than just a best practice; it can save you countless hours…
When you create a Unity project, Unity generates a folder containing a series of files and subfolders. Having a clear understanding of this structure is incredibly helpful when building out…
The Elemental Tetrad explores how mechanics, aesthetics, story, and technology work together to create compelling player experiences.
The Formal, Dramatic, and Dynamic (FDD) framework breaks down the MDA framework into smaller elements that offer a detailed lens for analysis, but with some limitations.
The MDA framework published in 2004, was developed as a formal approach to understanding games and bridging the gap between game development and design.