One of the most fundamental ways of creating player engagement in games is through risk and reward. These two forces work together to shape how players experience challenge, motivation, and satisfaction.
Defining Risk and Reward in Games
Risk – Something to Lose
Risk in games is the possibility that a player may fail, lose resources, or face a negative consequence while striving toward a goal. It’s what makes a challenge meaningful. Without risk, choices lose weight, and gameplay feels flat.
Risk gives actions significance. When players have something to lose, whether it’s health, progress, resources, or reputation, they become more invested in their decisions. This tension heightens engagement and amplifies the satisfaction that comes with success.
Classic examples include:
- Chess: Sacrificing a queen to set up a checkmate embodies calculated risk.
- Dark Souls: Venturing deeper into hostile territory offers greater rewards but comes with a higher chance of failure.
- Poker: Betting chips tests a player’s nerve, intuition, and understanding of probability.
Risk fuels meaningful decision-making. Every leap across a pit, every push into unknown territory, and every tactical gamble matters because failure is always a real possibility. The more players perceive they have to lose, the more thrilling each choice becomes.
Reward – Something to Gain
Reward is the positive outcome a player receives for successfully navigating a challenge. It’s the payoff that makes the risk worthwhile. Rewards can be tangible, such as points, items, or new abilities, or intangible, like satisfaction, mastery, or story progression.
Strong rewards do more than just compensate effort; they validate it. They reinforce skillful play, provide feedback on improvement, and motivate players to continue exploring and engaging with the game world.
Consider:
- RPGs: Defeating a boss might yield powerful gear or experience points.
- Platformers: Taking a difficult shortcut may lead to a secret area or extra collectibles.
- Puzzle Games: Solving a complex challenge delivers the deep satisfaction of insight and accomplishment.
The most memorable rewards often blend the external and internal—the loot and the feeling. Overcoming a daunting boss doesn’t just give better stats; it gives the player the emotional high of triumph.
The Balance of Risk and Reward
Risk and reward are two sides of the same coin. Together, they create the emotional rhythm of play, the tension of potential loss, and the release of success. When balanced well, they form the heartbeat of engaging game design.
A player’s experience depends on how these two forces interact across a spectrum:
- No Risk, Any Reward: When players can’t fail, the experience feels trivial. If a powerful item or achievement requires no effort or danger, the sense of accomplishment disappears. Challenge gives rewards meaning.
- No Reward, Any Risk: When players face danger or difficulty without a payoff—whether tangible or emotional—the experience feels hollow or punishing. Even a small reward, like progress or feedback, can make the effort worthwhile.
- Low Risk, Low Reward: Common in tutorials or early stages, this balance helps players learn mechanics safely. Failure has little consequence, and the modest rewards reinforce learning and confidence.
- Low Risk, High Reward: Works best as a breather after tough encounters. A burst of empowerment or an easy victory can refresh players, but overuse can make success feel undeserved.
- High Risk, Low Reward: Should be used sparingly to teach caution or realism. Too much of it frustrates players and undermines trust in the game’s fairness.
- High Risk, High Reward: The sweet spot for tension and excitement. These moments, like a boss battle or a daring strategy, create the most memorable experiences, where the thrill of success perfectly matches the danger faced.
Players constantly perform subconscious cost-benefit analyses, weighing potential loss against potential gain. This mental calculation gives choices meaning and keeps players emotionally engaged.
The best designs keep this balance in harmony. Too much risk without enough reward leads to frustration. Too much reward without risk breeds boredom. And without either, the experience loses purpose altogether.
Masterful game design balances tension and relief—inviting players to push their limits while ensuring that every risk has a reason and every reward feels earned. This rhythm of danger and triumph, failure and mastery, sustains engagement and keeps players coming back for one more try.
Wall of Death
Some of the most powerful moments in games occur at the “Wall of Death”, the peak of danger and difficulty, where the stakes are highest and the rewards most satisfying. In Hades, each escape attempt risks losing all progress, but surviving long enough to defeat Hades delivers a rush of triumph and lasting upgrades. In FTL: Faster Than Light, pushing deeper into hostile space may yield crucial resources or end in destruction. These moments embody high-risk, high-reward design, where fear, tension, and accomplishment collide to create unforgettable player experiences.
Psychology of Motivation
Understanding risk and reward also requires understanding motivation, the reason players take on challenges in the first place.
Psychologists distinguish between two main types of motivation:
- Extrinsic Motivation: Doing something for an external reward—points, items, achievements, or story progression.
- Intrinsic Motivation: Doing something because the activity itself is enjoyable or meaningful—mastery, curiosity, or creativity.
The Overjustification Effect
One pitfall of attaching too many extrinsic rewards to activities that are already fun, they can unintentionally undermine intrinsic motivation, a phenomenon known as the overjustification effect.
In a classic experiment, children who loved drawing were promised a reward for doing so. Afterwards, they became less interested in drawing, and their work declined in quality. The external reward replaced their internal enjoyment.
In games, this happens when:
- Players focus on completing quests or achievements instead of enjoying the world itself.
- Rewards encourage optimization over experimentation.
- The activity becomes “work” instead of play.
Game Maker’s Toolkit has an excellent video discussion on this very topic and some examples in games.
Other Psychological Considerations
Beyond the overjustification effect, risk and reward can lead to other psychological effects, such as:
- Fear of Loss: Humans are wired to avoid losses, which makes risk feel more significant than reward.
- Anticipation of Gain: Rewards trigger pleasure centers in the brain, reinforcing repeated engagement.
- Flow State: Balancing challenge (risk) with ability and reward can keep players in the “flow” state, where gameplay feels engaging but not frustrating.
Game designers can manipulate these feelings to create emotional peaks and valleys in gameplay.
Practical Implementation
Designing effective risk and reward requires careful attention to stakes, feedback, and player agency. Players need clear feedback to understand what they stand to gain or lose; both the potential consequences of failure and the value of rewards should be obvious. Risks should feel significant, and rewards should feel worthwhile; small or trivial outcomes weaken the tension that drives engagement.
Challenges can be scaled gradually, introducing smaller risks early and increasing difficulty as players build skill and confidence. A mix of tangible rewards, such as items or currency, and intangible rewards, like mastery, story progression, or satisfaction, helps maintain engagement over time.
Risk becomes most engaging when it is chosen rather than imposed. Players who control the level of risk they take feel empowered, and their victories feel earned. In an RPG, for example, a player might choose between a safe path or a dangerous quest for a legendary weapon. In a roguelike, they may decide whether to delve deeper for loot or retreat to safety. In a strategy game, players might risk key units to gain a tactical advantage.
When players have ownership over risk, every success feels earned and every failure feels fair. This sense of control and consequence makes gameplay meaningful and memorable, encouraging players to invest fully in the challenges the game presents.
Designer Checklist – Risk & Reward
- Show Clear Feedback: Make gains and losses obvious.
- Set Meaningful Stakes: Ensure risks matter and rewards feel valuable.
- Scale Challenges Gradually: Start small, increase difficulty as players improve.
- Mix Rewards: Combine tangible (items, currency, abilities) and intangible (satisfaction, mastery, story).
- Give Players Choice: Let them decide their own level of risk.
- Empower Ownership: When players control risk, victories feel earned, and failures feel fair.
Wrap-up
Risk and reward are fundamental tools in game design. Risk introduces tension and meaningful choices; reward provides motivation and satisfaction. Together, they create dynamic gameplay loops that engage players both cognitively and emotionally. By carefully balancing the stakes and payoffs, designers can craft games that are challenging, rewarding, and memorable.
