There are a variety of different types of documentation that the game development team will prepare and revise over the course of the project. One of the most pivotal documents and the first to be created is the concept document.
Game Development
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You’ve made a #game and now you want to share it with the world. In this quick #tutorial, I will share with you how to upload a webGL version of…
In this tutorial, I’m going to show you how to import a simple #fbx model into #Unity and set the embedded #materials to display properly. For your model to import…
Did you know by setting a few simple properties in #3DsMax before exporting as an #FBX you can ensure that your model comes into #Unity at the right scale, rotation,…
Ever wonder why your #3DsMax models come into #Unity not to scale? In this #tutorial, I’m going to show you how to set up your 3Ds Max project and units…
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