Did you know by setting a few simple properties in #3DsMax before exporting as an #FBX you can ensure that your model comes into #Unity at the right scale, rotation,…
Game Design & Development
Game Design and Development articles focusing on the tools, techniques, and best practices for creating good game mechanics and gameplay.
Ever wonder why your #3DsMax models come into #Unity not to scale? In this #tutorial, I’m going to show you how to set up your 3Ds Max project and units…
While it’s nearly been a month since the 2nd Annual G3 Expo, and I thought I’d share a little recap of how it went.
I’ve been busy coordinator of the G3 Expo and happy to announce it was a success!
Today I am proud to announce the first annual Graphics, Gadgets and Games (G3) Expo, which will be held Saturday, March 29th.
For Halloween this year I went all out with a Plants vs. Zombies theme
At the 69th Annual Four State Regional Teaching Conference, this past Thursday, I presented a discussion, entitled “Using Games, Social Media, and Mobile Devices in the Classroom”. Although, the thought…
Day four of Siggraph began at the exhibitor’s hall. I I got the chance to look into some motion capturing devices, there are a lot to choose from and I…
Day 3 started early, we arrived at the convention around 8:00 am to get in line for the exhibit hall, which opened at 9:30 am. Although we were very close…
Okay so day two stared with a speaking session on “Stylized Rendering in Games” this talk discussed why some game developers stray away from photo realistic style and do something…