Ever wonder why your #3DsMax models come into #Unity not to scale? In this #tutorial, I’m going to show you how to set up your 3Ds Max project and units…
Game Design & Development
Game Design and Development articles focusing on the tools, techniques, and best practices for creating good game mechanics and gameplay.
While it’s nearly been a month since the 2nd Annual G3 Expo, and I thought I’d share a little recap of how it went.
I’ve been busy coordinator of the G3 Expo and happy to announce it was a success!
Today I am proud to announce the first annual Graphics, Gadgets and Games (G3) Expo, which will be held Saturday, March 29th.
For Halloween this year I went all out with a Plants vs. Zombies theme
At the 69th Annual Four State Regional Teaching Conference, this past Thursday, I presented a discussion, entitled “Using Games, Social Media, and Mobile Devices in the Classroom”. Although, the thought…
Day four of Siggraph began at the exhibitor’s hall. I I got the chance to look into some motion capturing devices, there are a lot to choose from and I…
Day 3 started early, we arrived at the convention around 8:00 am to get in line for the exhibit hall, which opened at 9:30 am. Although we were very close…
Okay so day two stared with a speaking session on “Stylized Rendering in Games” this talk discussed why some game developers stray away from photo realistic style and do something…
Day One of Siggraph began at noon when I headed over to the Convention center to pick up my registration badge. The convention center is huge, and despite the fact…