🏕️ One Wild Night
Last Updated: Today
Project Name | One Wild Night |
Project owner | Who has the main responsibility for decision making |
Start Date | Week 3 |
Estimated Go Live Date | Week 12 |
💡 Project Overview
Purpose:
One Wild Night is a casual yet challenging survival game where players engage in resource gathering, crafting, and exploration in a dynamic forest environment. Players must gather materials like wood, food, and water while managing their hunger, warmth, and stamina to survive. While the game is approachable, players will face occasional threats from wildlife, requiring quick thinking and strategic use of non-lethal tools to stay safe.
Designed for players who enjoy a relaxed pace of exploration and crafting, the game incorporates survival mechanics that demand attention without creating overwhelming pressure. The purpose of the project is to offer an engaging experience where players balance the joy of discovery with the challenge of staying alive, ultimately creating a fun and rewarding journey through an ever-changing wilderness.
Team Members & Responsibilities:
- Lead Designer: [Lead Designer Name]
- Lead Programmer: [Lead Programmer Name]
- Lead Artist: [Lead Artist Name]
- QA Manager: [QA Manager Name]
- Marketing Lead: [Marketing Lead Name]
🎯 Project Objectives:
The primary objectives of the One Wild Night project are as follows:
- Develop a fully functional survival gameplay loop incorporating crafting, resource management, and wildlife AI interactions.
- Create a dynamic and immersive open-world environment with day/night cycles, weather effects, and environmental challenges that directly impact gameplay.
- Implement non-lethal combat mechanics for defending against aggressive wildlife using tools and weapons like flare guns, slingshots, and smoke bombs.
- Integrate AI Wildlife using GOAP decision-making to simulate natural behaviors of both predator and prey, providing dynamic encounters with animals.
- Build an engaging and user-friendly interface for managing inventory, health, crafting, and missions, employing design patterns such as Observer and Command to ensure fluid gameplay.
- Balance and test survival mechanics, including hunger, warmth, stamina, and health, to create a challenging and rewarding player experience.
- Ensure cross-platform optimization for performance on both PC and console platforms.
🖥️ Project Deliverables:
- Playable Game Prototype: A working prototype featuring core gameplay mechanics (survival loop, crafting, wildlife AI).
- Game Assets: All art, animations, sound, and UI elements for the final product.
- Game Documentation: Design documents, including gameplay mechanics, art direction, system architecture, and technical specifications.
- Alpha Build: A version of the game that is feature-complete but may still contain bugs.
- Beta Build: A near-final version of the game to be tested by a wider audience before launch.
- Final Game: A polished, bug-free version of the game ready for release.
📆 Project Milestones and Timeline:
Milestone | Date |
---|---|
Project Launch | Week 2 |
Core Systems | Week 2-3 |
Resource Management Systems | Week 4 |
Dynamic Systems | Week 6 |
AI & Combat Systems | Week 8 |
Enhancements | Week 10 |
Testing & Optimization | Week 13 |
🔎 Project Scope:
The scope defines the features and deliverables that will be implemented within the approved project timeline, ensuring that the project stays focused and on track. The scope of the One Wild Night project includes:
- Game Design: Development of core game mechanics, including inventory, crafting, and survival needs management.
- Art and Environment Design: Creation of a visually engaging wilderness environment, wildlife models, and necessary UI elements.
- Programming: Implementation of core systems (e.g., resource management, AI behaviors, day/night cycle, combat systems).
- Testing: Continuous testing throughout all stages, including functional testing, balancing, and performance optimization.
- Post-Launch: Deployment of patches and updates based on player feedback, bug reports, and additional content (if applicable).
Out of Scope:
- Multiplayer features are not included in the initial project scope.
👥 Stakeholders:
Stakeholders are individuals or groups who have an interest in the project, either through direct involvement or by being impacted by its outcomes. These can be categorized into internal stakeholders, such as the project team and management, and external stakeholders, including players, investors, and external partners.
Internal Stakeholders:
- Project Manager (PM): Oversees project progress, timelines, and resource allocation.
- Lead Designer: Responsible for the overall game design, including mechanics, systems, and player experience.
- Lead Programmer: Ensures the technical development of game systems and integration of core features.
- Lead Artist: Directs the visual design of the game, including environment art, wildlife models, and UI elements.
- QA Manager: Manages the testing process, ensuring game stability and quality.
- Marketing Lead: Handles the marketing strategy, promotional materials, and community engagement.
External Stakeholders:
- Players/Community: End-users who will provide feedback, bug reports, and reviews post-launch.
- Game Publishers: Any external entities who may be involved in publishing or distributing the game.
- External Contractors: Freelance specialists, if any, hired for specific tasks such as music composition or voice acting.
💸 Budget Estimate:
The estimated budget for the One Wild Night project is $250,000, which covers:
Category | Description | Cost |
---|---|---|
Development Costs | 5 full-time employees for 16 weeks at approximately $60/hour | $200,000 |
Software Licenses | Cost for Unity Pro licenses for core development team | $15,000 |
Marketing | Online ads, promotional materials, and outreach to create buzz for the game. | $15,000 |
Miscellaneous Costs | Additional costs that arise | $20,000 |
Total | $250,000 |
⚠️ Risk Management:
Key risks identified for the project and their mitigation strategies are:
- Delays in Asset Creation: Regular check-ins and milestone reviews to ensure timely asset production. Consider hiring additional freelance artists if necessary.
- Technical Challenges: Frequent code reviews and prototyping to address complex AI and systems integration early.
- Balance Issues in Gameplay: Iterative testing and feedback loops to adjust game difficulty based on player testing.
- Budget Overruns: Close tracking of expenditures and adjustments to scope or resources as necessary.
🏆 Success Criteria:
The success of the One Wild Night project will be evaluated based on:
- Achievement of Project Objectives: All core systems and gameplay mechanics are implemented as planned.
- Player Feedback: Positive player feedback from beta testing, with a focus on gameplay enjoyment, immersion, and difficulty balance.
- Budget Adherence: Successful delivery within the budget, with a contingency plan for unforeseen expenses.
- On-time Launch: Meeting the project timeline and launching the game by the target date.