This tutorial shows how to open a new Unity project, giving you a fresh workspace with the default folder structure ready for development. It’s the first step toward building your game in Unity.
Tutorials
Tutorials provide step-by-step articles that guide you through a completed project.
In this tutorial, you’ll learn how to use Git and pull requests to propose changes, receive feedback, and ensure code quality before merging, keeping your project organized and collaborative.
Creating a new C# script in Unity fairly simply, just choose the type of class you want, MonoBehaviour or ScriptableObject, from the creation menu and give it a name. The…
One of the most common frustrations in GitHub Desktop is when a repo suddenly falls out of sync. Luckily, there’s a quick way to get everything back on track.
Git commits are the backbone of version control, allowing you to track progress, collaborate smoothly, and safeguard your work. This tutorial we’ll explore why frequent commits matter, walk through the steps to make them, and cover how to refine your commit history with techniques like squashing.
A while back, I put together a tutorial on how to accept GitHub Classroom assignments and clone a repo. Although GitHub Classroom is designed for educators to manage coding assignments,…
This tutorial walks through the steps for accepting and cloning a GitHub Classroom assignment.
Documentation is essential to any project and that is why GitHub repositories come with access to a wiki. According to Wikipedia, a wiki is ” an online hypertext publication collaboratively edited and…
In this tutorial, we take a look at the basics of 3ds Max 2020 interface as well as how to set up a project, navigate the interface and create basic…
In this tutorial, I share how to set up a simple character #animation in #3dsMax for export as #FBX to use in the Unity Game Engine. You will learn to:…